Butterfly Bunny
I decided that I wanted to make something cute and, when looking for inspiration, I came across a drawing of mine from 2017, of a bunny with butterfly wings, in grass with glowing orbs/fairy lights. I chose to recreate that drawing in CG, and the above render was the result of that.
I would say that the drawing is more inspiration for the render, rather than a direct reference. I changed up my render from the original drawing quite a bit; for instance, my render isn’t as green, and has stronger lighting than the drawing. This is because my drawing skills in 2017 were not as nice as what I wanted for my render.
Left=My Render Right=My Drawing from 2017
I am responsible for the concept, texturing, grooming, lighting, rendering, and compositing. I got the bunny model from Turbosquid, and the wings models from CGTrader. I created this piece in Maya, rendered it with Arnold, and compositing it in Nuke.
Grooming
Bunny
This was my first time grooming an animal, and I used xGen Groomable Splines for it. For the bunny’s whiskers, I used Splines, controlled through “Placing and Shaping Guides”. Below shows the type of splines that I used for the bunny fur:
I used a density map to paint out the fur on areas such as the inner ears and eyes.
I painted my own texture map for the bunny’s fur. It is a dark gray and white pattern, and I included some purple as well, so that the wings and fur could blend together a bit better. The diffuse portions of the eye and ears were part of the original texture map that came with the model. My texture map is shown below:
Grass
I used Splines to groom the grass, following this tutorial. It is xGen grass created using expressions. Below shows my choice of xGen:
I used rand expressions to bend the grass randomly, and give it random length, shown below:
Rather than use the aiStandard Hair shader, I decided to shade the grass with Maya’s hairPhysicalShader. I made this decisions because I knew that I could control the root and tip colors more easily with the hairPhysicalShader, giving the grass more realistic variations. My shader settings are shown below: