The main focus this weekend is on compositing our shots. Of course, we still have tweaks to do before getting our final renders out, but for the most part, it’s all about compositing. First, I got rid of Luke’s render layer system in my shot, because I just could not wrap my head around it. So all of the render layer passes that I am comping currently are all mine. Aberdeen is helping me comp in her packing peanut passes. Below is a video showing the latest versions of Shot 1:
Password=sdgm560
The first part of the video is the latest version. It includes a reflection on the table of the boxes and car, lightened shadows, lightening of the black parts of the car, and roto work to make the packing peanuts that fall off the edge of the table be darker. The second part of the video is the same, but without the shadows, since I do not have all of those rendered yet.
Below is me and Aberdeen’s node tree. Please click on the images to make them larger:
Here is the to-do list on this shot for the rest of the weekend:
-fix the boxes. Bridget said that their edges are too straight
-make the tires of the car even lighter-they’re still too dark
-tint the boxes and car to be a bit pink, to match the pink-ish color on the plate. Bridget said that I can do this with a direct AOV
-work on my DOF-especially make sure it matches the DOF on the packing peanuts
-packing peanuts reflections
-the packing peanuts on the inside of the box need to be darker, like they are in the shadow of the box (because they are)
I also need to work on comping and finalizing Shot 2 at some point in my life.