Look Development Light Rig Part 1

We ended up going with my toy car idea but, instead of being outside, it is going to be in a kitchen (Aberdeen’s idea). We got a car model from TurboSquid, and now our job is to focus on texturing it and creating a light rig for it. I created a basic first pass of the light rig here.


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I am currently using an HDR that I shot myself for another project. This is just a placeholder HDR, and I plan to change it to one of the kitchen we will be using once my group and I shoot there this weekend.

This is a Twizy car, and it is very unusual. This makes it a bit difficult to texture, since I’m not at all familiar with this car, and do not know where to find a real one for reference. However, Luke found and bought an actual Twizy toy car, so that will be useful not only for shooting reference, but also texture reference, so I plan to make improvements to my textures when I get to see the toy car.

Here are the photo references that I was using to help me texture:


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While these photo references are definitely helpful, there are so many tiny parts in the Twizy model, and it’s hard to see what those textures look like in the pictures. Therefore, I really want to get the actual Twizy toy car as soon as I can, especially since we’re doing a toy car in our shots anyway.

I am having problems texturing the headlights and brake lights. I used a glass preset, and then tweaked it to show color. However, it is very dark and dull for some reason, and I am hoping to fix the problem as soon as I can.


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This weekend I plan to continue working on the light rig, improving my textures, and also my team and I are going to shoot our plates this weekend.