For our last presentation, The Mill told us that, instead of having some real life objects in our footage, to shoot a clean kitchen counter, and add CG assets onto it to fill it up. The Mill also did not like our birthday party idea; they believed that the story wasn’t strong enough.
With all this in mind, the Spice Girls decided to change our story a bit. So now, a person is baking a cake for a birthday, and had to leave in the middle of baking. While that person is out of the kitchen, the toy car (which is one of the birthday presents) comes to life and drives around the kitchen.
Below is the video that we will be presenting to The Mill tomorrow. The footage in it has not been color corrected. It also includes the elements that I am responsible for. I modeled and textured everything, except for the hand mixer. The hand mixer model is from www.cgtrader.com, and the textures for it come from www.cgtrader.com as well. I am only responsible for the shading on the hand mixer.
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Hypershade and Textures
Please click on the images to make them bigger.
Hand Mixer
Here are references for the hand mixer:
Here are my Hypershade networks and shader attributes for the main white part, the gray buttons, and the metal mixers:
Measuring Cups
References for the measuring cups:
My Hypershade networks and shader attributes for the cup part and the handles. Each handle is different, with a different measurement, but they are all formatted the same:
I also used displacement to get the measurement words to sink into the handles. The attributes for those all look like this:
And here are what my displacement shaders look like for the handles:
Mixing Bowl
Below are my references for the mixing bowl:
The following image shows my Hypershade network and shader attributes for the mixing bowl:
Sugar and Flour Jars
These are the references that I used for the sugar and flour jars:
Here is my shader network for the jars (they are both identical except for the words “Sugar” and “Flour”:
Additionally, I used displacement on both of them:
Here are the displacement textures that I used:
To move forward, Luke and I still have some CG assets left to model and texture. I still need to model and texture the box that the car comes out of; me and Aberdeen are working back and forth to get the box model to match between Houdini and Maya, so as not to mess up Aberdeen’s packing peanuts simulation. We also need to model an egg carton, and possibly other various kitchen items, such as hand soap, depending on how the shots look in the camera. We would also like to color correct our test footage and do some test comps.