Mill Session 3 Progress and Hypershade Networks

The Spice Girls have been very busy this week getting everything ready for our third session with The Mill. Below is the video that we will show them during our next video conference:



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The video showcases me and Luke’s Look Development Rigs, Jared and Aberdeen’s FX tests, our kitchen 3D scans and track test, and our cut footage. However, we have not color corrected the footage yet. We included the main 2 shots that we would like to do, and an extended cut that we feel adds to the story.

Hypershade and Textures

Please click on the images to make them bigger.

Interior

Here is the main reference that I used to help me texture the interior of the car:

Here are my Hypershade networks and shader attributes for the steering wheel, dashboard, car seats, and interior walls:

Shell

Here are the references that I used for the main body of the car, or the shell. This includes one picture that I took myself of a similar car:

Here are my Hypershade networks and shader attributes for the white part of the body, the black on the top and door, the tinted glass under the door, and the large black part on the bottom:

Here are my references for the smaller parts of the body, including the windshield and logo decal:

Here are my Hypershade networks and shader attributes for the windshield, windshield wiper, black outline part on the windshield, black part of the decal, and the decal:

Lights

Below are my reference images for the lights of the car. There are two white front headlights, four orange lights (two in front and two in back), and one long red light, with a smaller white light in the center. The last one is a picture that I took myself of a similar car and similar light:

These are my Hypershade networks and shader attributes for the headlights, orange lights, and red back lights:

Tires

These are some of the reference images that I used to help me texture my tires:

The tires of a Twizy involve tire covers (the black part on top of the tire), the rubber of the tire itself, a white covering, and springs and other bits to help hold it all together. These are my Hypershade networks and shader attributes for the tire covers, tire rubber part, white covering, and springs:

Additionally, I switched the HDR I was using. Luke noticed that the HDR I had didn’t have a direct light source, so we switched mine to one with a more direct light source. Here it is below:

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