Solving Line-Up Issue, Modeling and Texturing Box, and Getting Ready to Comp

For the top-down shot (which is officially C0019), I had trouble lining up the footage and geometry. Either it was lined up in the beginning and not in the end, or vice-versa, as shown below:

Beginning

End

With help from Bridget, we figured out that it was because the Maya geometry was not properly lined up with the point cloud that was exported with the camera from Nuke!

The table was a little too low

The table was a little too low

So I messed around with the geometry, and was finally able to get everything to line up throughout the whole scene!

Beginning

End (I fixed the car intersecting through the bowl problem)

Here is a video showing that it holds up, both with and without the Maya geo:

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I also finalized the box model from the first shot, and added textures to it. A turntable can be seen below:

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I took the texture photos myself, since there’s really a lack of decent cardboard texture images online. Hopefully it’s fine? The box I took texture photos of was mostly smooth, but I put a bit of a bump on mine to make it look more like a texture and less like a plain shader.

Finally, we have all been working on setting up render layers and AOVs for our final render. Below is a first pass of my shot, with beauty and shadow render layers:

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For some reason, I’m having trouble with my reflection render layer:

uh.JPG

I’m really not sure what is causing that gray to overlap the car. Here is my node tree:

On the left is my shadow pass, above is my beauty pass, on the right is my beauty reflection pass, and on the far right is my reflection pass, with an alpha shuffled out.

Additionally, the reflections on the car windows are just off because I accidentally used the old, not color corrected footage instead of the newer footage. Here it is with the color corrected footage: