Look Development Update

Today my group and I met up to begin cutting the footage together. We are still working on it, but have a rough idea of what we want. Our conclusion was that we need to edit down a bit. The requirement is 2 shots, which in itself is a challenge. Our rough cut at the moment is 8 shots, with 6 of them requiring CG assets. We are currently editing down to something more manageable.

I also got feedback from my team on my Light Rig. Below is the updated version:

Password=sdgm560

For some reason, SCAD’s RenderFarm is still rendering a few frames with an “arnold” watermark. I would like to ask one of the professors about that tomorrow.

Luke helped me find good references. There are apparently reference videos of this car in motion, which really helps with the textures. Below is the reference video that I used:

We decided to make the car have black accents instead of blue, to match more references that Luke found. My team said that a lot of my car was too shiny, so I toned that down, and I fixed the HDR up a bit as well. Finally, I fixed the headlight and brake light problem! It turns out that I had “Opaque” checked on the mesh, so I unchecked that (thanks Luke). It’s still probably not perfect, but definitely on the right track now.