Mill Session 6

Based on feedback from The Mill last week, me and Luke decided to focus on adding more details to the textures of our assets. Below is the work that I have to show the Mill for Session 6:

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It’s mostly the same from the last blog post about texturing-I lessened the amount of smearing on the metal parts of the hand mixer, fixed up the models and UVs of the measuring cups, and fixed up a slight UV issue on the frosting. I still have not finished the sugar and flour jars-I’m having trouble getting specular roughness to show up on the white of those jars.

Hypershade and Textures

Please click on the images to make them bigger.

Glass Bowl

Here are my hypershade network and shader attributes for the glass bowl:

Here is the specular roughness map that I used:

Here is a detail of the smudges on the bowl, since they don’t seem as apparent on the gray background of the turntable :( :

Hand Mixer

Here are my hypershade network and shader attributes for the metal mixers of the hand mixer, since they’re the only part I’ve changed:

Here is the specular roughness map that I used:

And here is a detail of the mixers, this time because they seem to be too small in the turntable to really see the smears :( :

Measuring Cups

Here are my hypershade network and shader attributes for the measuring cups:

Here is the specular roughness map that I used to get the spots on the measuring cups:

Frosting

Here are references for the frosting:

Here are my hypershade networks and shader attributes for the lid, the wrapper, the plastic part of the can, and the chocolate frosting inside (with the first 2 being for the lid):

Here is the bump map that I used to get the logo on the lid:

I still think that I need to reverse the colors so that I can get the opposite effect.I’ll need to study my actual can of frosting more, but I think the spoon is actually supposed to rise instead of sink? This is why real life reference is so important-I can’t really tell in the photos online. I also just realized that I made this a bump map and not a displacement; I wonder if making it a displacement would help at all?

Here is my texture for the wrapper, which I scanned in from a real frosting wrapper:

For next week, I want to improve textures, figure out the problems with the flour and sugar jars, and lock down the animation for my shot. The animation will take highest priority this weekend, since that needs to be finished for the FX.