Here is the video that we are presenting to The Mill for session 7, October 24:
Password=sdgm560
We have been working on our animation, cameras (tracking, matching in Nuke, and so on), comping, and our Maya to Houdini workflow, and added in extra shots, as per The Mill’s request.
Below are single-frame renders from shots 1 and 2 (our main shots):
For some reason, locally rendering will work fine with rendering the car textures. However, when I try to render on the RenderFarm, the car textures disappear.
For the car textures, I unfortunately had them in a separate file from the final rig file that we are referencing into our scene. This is because me and Luke were trying to keep our shaders separate, since we needed to each have our own turn tables. So, I exported all of my textures from the hypershade as .ma’s, and imported them into the hypershade of the rig file that we are using.
I have tried to putting the .ma’s in many different locations, to see where the Farm will support it. This includes the assets folder, inside the rig folder, and even on the very top level. None of these have worked.
Another issue that we are having is with lining up me and Aberdeen’s renders. Below shows how off they are. The pink ones are Aberdeen’s. and the gray ones are mine.
We are not sure why they do line up perfectly; I exported everything, including the camera, straight out of Maya as a .abc, and also a .fbx, for Aberdeen. We even made sure that the information, such as focal length, were the same between the two files.
For next week, not only do we need to fix the problems mentioned above, but we also have to work more towards finalizing the comp. This includes lining up the footage better, since it is slightly off in some shots, finalizing lighting. and also color correcting the footage so that it all looks consistent throughout. Additionally, I am in charge of modeling and texturing the boxes in the beginning. That has not been done yet because we were waiting to see what types of boxes would best work for Aberdeen’s sim. I also just realized that my animation in the beggining is ever so slightly off-the tires clip through the table a bit. I think that our main priority is polishing the Maya to Houdini workflow that we have. One of my bigger priorities is also modeling and texturing the boxes, so that we don’t have such important assets be incomplete.